Monkey-X and the Cerberus Open Source version on Commodore OS Vision 2
So back in 2014 I started coding in BlitzResearch's Monkey-X programming language. It was, to me, the next iteration of BlitzMax that allowed more web development and commands into the Blitzbasic programming language. Monkey-X did not have the GUI elements that BlitzMax had, but it did have more web-friendly commands. Around 2014 I ported an older version of my game " Astrocrunch " from AmigaOS into the Monkey-X language. Technically it was more than a mere port and more of a complete rewrite as Monkey-X was Object Oriented while Blitzbasic on AmigaOS was Procedural. It took me a few months to get it working, but in time, the game, renamed to " GermBlaster, " was completed. Monkey-X allowed for a game to be published as a Windows Desktop app or as an HTML5 web-app that could be run on a website. You can still play the older version (1.0) of GermBlaster online here . GermBlaster is a casual game and not meant or designed to be anything spectacular. You can dow...