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Showing posts with the label BlitzBasic

Monkey-X and the Cerberus Open Source version on Commodore OS Vision 2

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So back in 2014 I started coding in BlitzResearch's Monkey-X programming language. It was, to me, the next iteration of BlitzMax that allowed more web development and commands into the Blitzbasic programming language. Monkey-X did not have the GUI elements that BlitzMax had, but it did have more web-friendly commands.  Around 2014 I ported an older version of my game " Astrocrunch " from AmigaOS into the Monkey-X language. Technically it was more than a mere port and more of a complete rewrite as Monkey-X was Object Oriented while Blitzbasic on AmigaOS was Procedural. It took me a few months to get it working, but in time, the game, renamed to " GermBlaster, " was completed. Monkey-X allowed for a game to be published as a Windows Desktop app or as an HTML5 web-app that could be run on a website. You can still play the older version (1.0) of GermBlaster online here .  GermBlaster is a casual game and not meant or designed to be anything spectacular.  You can dow...

BlitzMax on Commodore OS Vision v2

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BlitzMax is a strongly-typed, garbage-collected, open-source programming language with built-in support for advanced 2D graphics, sound, unicode and is ideally suited to making all kinds of apps and games. BlitzMax was discontinued several years ago by Blitz Research , but it was open sourced and is now freely available . BlitzMax primarily targets the main three desktop platforms - Windows, Linux and macOS - but also supports building native binaries for Android, iOS, Raspberry Pi and NX (Switch homebrew). Back in the day, the Commodore Amiga was the initial platform for the BlitzBasic programming language. BlitzMax is a newer version and has continued its development since those early days of BlitzBasic on the Commodore Amiga.  Creating a Command Line or Terminal app is as simple as:   Print "Hello, World" And creating a Graphics app is almost as simple with the following code: SuperStrict Graphics 640,480 Repeat     DrawText "Hello, Commodore OS Vision Worl...